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In the lobby of the museum, Paul Johnson's video game sculpture, Maiden Flight, shows how the habits of a "snacking couch potato" determine the fate of a far-away space station under construction. Each scenario plays out in real time without the possibility of human intervention. The work uses techniques of automation that reflect the latest innovations in commercial computer-game and simulation software.<br>
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In the lobby of the museum, Paul Johnson's video game sculpture, Maiden Flight, shows how the habits of a "snacking couch potato" determine the fate of a far-away space station under construction. Each scenario plays out in real time without the possibility of human intervention. The work uses techniques of automation that reflect the latest innovations in commercial computer-game and simulation software.
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In the lobby of the museum, Paul Johnson's video game sculpture, Maiden Flight, shows how the habits of a "snacking couch potato" determine the fate of a far-away space station under construction. Each scenario plays out in real time without the possibility of human intervention. The work uses techniques of automation that reflect the latest innovations in commercial computer-game and simulation software.
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